On one hand, it’s a small miracle that I am Bread delivers an experience which resembles its PC origins. This simple mistake may cost players a chunk of their edibility percentage when returning from the pause menu, as there’s no way to compensate for the split second of missing input when resuming play. The available screen space, for instance, resulted in activating Apple’s Control Panel menu by accident - pausing the game at inconvenient points.
While the mechanics are operational, playing on iOS devices brings drawbacks that don’t center around a guessing game between the player and software about what gestures will be easily recognized. Too often I found myself incidentally leaping onto the ground, sticking to some invisible geometry, or clipping through an object that the bread would become married to. Due to the unreliable nature of the physics processing and touch input, maneuvering these complex areas becomes less of a fun experiment and more of an unpredictable mess. The design of each room gives way to multiple paths which are sprinkled with knick knacks and everyday items which become major obstacles, or in the case of a carefully placed chair, a tilting shortcut. It’s halfway between a cute gimmick and a bread physics simulator, but I get the feeling that I should be performing more daring acrobatics than touch controls are capable of operating. The goal of I am Bread is centered around the journey of becoming toast.
I’m surprised that the team who managed to make this game work with touch controls didn’t recognize the inelegance of its overall presentation. Considering that the camera controls and UI eat up about 25% of the screen, it’s bold to even think of keeping them in a mobile version of this game - moreso to neglect the option to disable these elements.
Bossa Studios makes a great effort to translate a control scheme to iOS, mostly relying on swipes and taps for broad strokes and delicately inching the bread onscreen, but the real estate provided on a device like the iPhone 5S (as was used for review) sits on the border of functional space. If only the option to actually remove the remaining UI was present in the game. In this regard, it seems like a watershed moment for mobile games in that I am Bread is fully playable without the need for any onscreen buttons. This includes nearly every compromise a game endures when moving to mobile, skimming visual effects off the top and simplifying control schemes to a core experience that delivers something resembling the original game. Without having played the original PC game, the whole of my experience in I am Bread has been touch-based. And such is the question we’d all be asking at this point, “How exactly does flopping around as a piece of bread play out on mobile devices?” Is it playable? Interesting? Fun, even? The only rationale likely falls into the same category that the game did: so crazy it probably works. I Am Bread, Bossa Studios and its respective logos and marks are trademarks of Bossa Studios Ltd.Not being a fan of iOS games myself, it’s a mystery as to what struck a chord with me to look at I am Bread when it hit smartphones.
Online activity subject to Terms of Services and User Agreement (One-time license fee for play on account’s designated primary PS4™ system and other PS4™ systems when signed in with that account. Software subject to license (us./softwarelicense). Oh, and did we mention bread goes into space too?Īdditional hardware required for Remote Play. Additional game modes and other types of bread will cater for all tastes! Set speed records racing across the levels as a bagel realize your destiny as crispbread in cheese hunt mode relieve your stress as the baguette and smash everything in sight in rampage mode. In addition to the deepest story ever seen in a videogame, about a slice of bread, there are a wealth of baked options to sink your teeth into. the unsuspecting owner: from the kitchen, through the house, to the lounge, and then venture outside into the garden and beyond. Embark on an epic journey to become toast! Take on all hazards to deliciousness as you embark on your adventure throughout the home of Bob.